because you can’t have a story without a few heroes in it!

Alastrina
Nation: Cellestopia
Role: Healer, Moral compass
Personality: Pure of heart and strength of purpose – but deep down, she doubts herself. Why was she asked to attend to a quest to fight the ultimate evil, only to be unceremonious dumped? Was she not good enough to continue?

Flonk
Species: Flamoggat
Role: Trickster, Perpetual sneak
Personality: Flonk’s species is under the heel of The Big Bad – and every other monster in his employ. And also every would-be adventurer kills them for XP. So he doesn’t exactly have a history with friends. Wary, surly and sneaky, the only reason he signed up is because he saw something in it for him to do so – namely, surviving the day.

Pox
Species: Fairy
Role: Tank, probably psychopath
Personality. Most fairies giggle and flitter about doing basically useless stuff. Pox can do those too, but she really likes to play. Fortunately, she likes to play against the bad guys. Unfortunately, she plays rough. Very unfortunately, she has a limited understanding of who the bad guys are, or what she was doing, or proper volume control, or speaking in first person. She means well. Probably?

Jo’jaxon
Team: Gnorthwell Gnomes
Role: Ranged attack, Party item bag
Personality: Jo is infamous for his wild pitches in the game of Splizzball. While you may not have heard of it, any human or monster of the realm probably has, and they love it when Jo throws. It isn’t so much his accuracy, its more of what ends up coming out of his gloves when he does so. With a wink and a broad smile, he’ll tell you its all part of the act, but underneath that, he has a temper about being treated rudely.

James kopecky
Game: Whatever pays well
Role: Gambler, con artist
Personality: A card shark with a talent for reading people, and a strong tendency to use that to his advantage whenever possible. James is a smooth operator ready to step in and out of the limelight, so long as his hands are on the gold by the end of things. Or is that what he wants others to think, so long as they don’t dig any further than surface level?
In true role playing game fashion, the hero does not start with a full party of adventurers. Alastrina starts her journey alone, and quickly meets Flonk in a random encounter against monsters much bigger than herself. Rather than smash her like an ant, they decide that technically, so long as a monster stays to fight her, then they wouldn’t be duffing. So Flonk is left holding the bag, and he quickly decides a long fight isn’t in either of their best interests.
What each of them have in common is The Hero. Not Alastrina, but the mute swordsman with a tendency to impulsively smash pottery for treasure and loot any container not nailed shut. We see his effects, if not him; Alastrina is left parked in an inn with the fading hope that one day, he’ll come back and add her to the adventure again. The others have their own similar story of being unceremoniously ditched and ignored despite their willingness to set aside their lives and join this would be hero against the great evil: The Big Bad.

the big bad
Shadowy overlord. Tends to sit in his castle, way off-screen. Is actually named The Big Bad, because why buck convention?

the hero
Mute. Easily distracted. Was supposed to defeat The Big Bad. Apparently he didn’t.
(These are working concept photos, not actual in-story images)




